Dying Light 2 Stay Human review
In a world of pitch darkness prevailed by brutality and far from humanity.. It lacks any semblance of hope, but it is not devoid of life. Dying Light comes with a new part that narrates for us an epic in which our hero Aiden tries to survive and preserve what remains of his humanity on a new journey Absolutely not without difficulty and certainly not lacking in fun and excitement. Today we bring you our full review of Dying Light 2 Stay Human which was a fun experience but..!
For those who do not know Dying Light, it is
one of the most famous titles of the Zombies and Survival games from the
perspective of the first player, which was awaited by many fans of the first
part, especially since I am a fan of the world of the zombies in particular,
but I am almost certain that I did not miss any game or work Drama or cinematic
out of this world so I've been personally excited about it since it was
announced in 2019.
the story
After several delays and stumbles, we finally
released the new part that many players have been waiting for. Fortunately,
this part does not require you to be a player of the first part, especially
since our hero here is a completely new character called Aiden Caldwell, who
accompanies us on his adventure and journey in this part. Which is tainted by
mystery in a way that may be exaggerated at times to find his missing sister,
Mia, who was suffering with Aiden as a result of laboratory tests, which were
conducted on a large group of children, including them in a hospital, but the
epidemic spread throughout The world is left homeless and Mia lost her brother,
who in turn has not lost hope of finding her.
Indeed, he begins his adventure as an outcast
traveler, as he is already infected with the virus, but he has not been able to
fully infect him, so he must be exposed to sunlight or ultraviolet rays from
time to time so as not to turn into one of these zombies. Aiden arrives in the
dreaded city of
In fact, the game fell into the trap of boring
storytelling, which will make you lose your passion often, especially at the
beginning of the game, as if the developers of the game did not waste any
opportunity to prevent you from completing the game .. The events of the story
are moving at a very slow pace and very vaguely, especially almost in the half
The first for the game is “the first 6 to about 8 hours of the story” in full.
The game does not give you any justification or any explanation for what is
going on around you, or even about the nature of the world in which the events
of the game take place and how it was formed or about the background of the
game hero or the reasons for conducting experiments on him when he was young.
And his sister, the game only offers you a few flashbacks that appear to him
from time to time. The game does not give you anything but mystery, and not
only that, but the exaggerated slowdown of events robs you of the desire to
find answers to all your questions until you meet the character Lawan, who will
be like a collar A survival for you as a player and as a link between the
boring first half of the story and the other half, which with its appearance
will improve the game's events significantly.
Side quests and game duration
The game requires approximately 20 hours to
complete the events of the main story, and you will find many interesting and
acceptable side missions, whether in the daytime or in the night world to do,
but there is also here what some consider a defect in this part, which is that
the game forces you to do some These side missions are to continue the events
of the main story, which may bother some, especially if you are a fan of ending
the main story events only in a short time.
game world
In fact, the game presented us with a very
distinctively designed world and I think that it is one of the most important
elements of the game that you can immerse yourself in and forget about any
other defects. The developers excelled in depicting the world of the Post
Apocalyptic in all its details, a world in which all forms of zombies and
obscurantism prevail. Of course, the world will impose tension on you as soon
as you move through it, and it will make you feel intimidated, and it will
leave you with a feeling of loss of hope in all its corners, and it will push
you to imagine what life was like before that disaster and what How things
turned out in order to reach the shape of the current world. The game will make
you imagine several scenarios already for many of the areas that you will pass
through during your journey, especially at the beginning of the game stages, in
which you go through a small party at the house of a happy couple, but how did
that party become?
Despite the darkness of the game world, the
deterioration of its condition and the smell of death that will creep into your
nose as you explore it and the horror surrounding you from every side,
especially with the presence of all forms of corpses and remains in every
direction and direction, but as I said at the beginning of the lines, this
world is not empty From life, if you leave the rooftops, which you often resort
to to hide from any dangers, and turn to walk the streets, you will find a very
large number of survivors, some of whom only want to live in peace and provide
food and drink only, and some of them are wretched and arrogant, for whom the
disaster left no reason. He will stop him from doing evil and harming you as
soon as he sees you.
Night world and great sound effects
In fact, all of the above is only half of the
game world. All of this is completely turned upside down as soon as the night
falls and the world changes completely and is devoid of the manifestations of
life and fear prevails in all its forms.. Some slight lights and some
ultraviolet lights are spread around you The faint violet, which you will need
from time to time so that it does not turn! I will not be exaggerating if I
tell you that the night world of the game may be considered another game in
itself, and the game will turn into one of the most terrible horror games. With
the abundance of zombies and their multiplicity around you, you may find
yourself surrounded by a herd of them, but sometimes you may be forced to pass
through this herd to reach your goal, but without making any whisper so as not
to wake them up. About running around for a chance to see you, and as soon as
he gets it, he screams in a voice that might bring you flocks of the walking
dead, not just one herd, all this in addition to their voices that surround you
from all sides and their breath that you will feel as if they are stinging your
face from the great tension that you will get It and many other highly
professionally designed sound effects that guarantee you a very good experience
of one of the distinctive night worlds designed in a very fun way. The
developer also did not neglect to add great music to the game to add more
excitement to your experience while playing, which was composed by Olivier
Deriviere, which really will immerse you more in the game world and be affected
by it.
movement and movement
The game provided one of the smoothest and
easiest experiences of Gym Play, movement and movement, and through our
experience of the game, we felt that this ease negatively affected the physics
of your movement during the game. To feel as if the camera flies you sometimes in
order to get you to your destination, but you will actually feel the loss of
your weight while traveling. There is a difference between agility and
completely weightlessness. Here you will find that you fly without the
slightest exaggeration to jump between one edge and another. Rather, the
parkour system, despite being fun, is It is not without flaws and lack of
realism at all, especially when you have to stick to some edges or jump from
one to another and the other.. What makes the experience worse is the
narrowness of the camera angles that are very noticeable. It is possible while
you are climbing a wall that you do not see anything but this wall or for
example Some of the edges of the hills, you will find that the camera gets too
close to those hills or walls, which provides a strange experience. We also did
not overlook the absence of any physical body around you. If you are walking
and in front of you, for example, a table and behind it are some things that
are above the floor of the room, you will not find that It obstructs your
movement in any way, but you will pass through it without even trying as if you
are taking a simple step forward, which gives you a completely illogical sense
of the elements around you. The matter will differ from one player to another.
You may not prefer those unrealistic in movement, and another player may like
it because of the ease and speed of movement in a fun and smooth way, and what
increases the fun here is your movement using the parachute over the different
parts of the city and the use of Ziplines, stairs and other things. The
elements that refine your experience smooth and fun, the parkour system in this
part depends on the upward pattern. You are surprised that this movement is
closed when you start the story and you have to rise to open it, whether it is
or other movements.
Fighting style, weapons and artificial intelligence
To complement the Gameplay, the game presented
a good fighting style in battles, "especially with the living." It is
not free of bloody and slashing. The style of the game is simple, as it relies
on melee weapons and is based on beating and avoidance only, but linking the
parkour style to fighting is what made it distinctive and enjoyable on the For
example, you can jump on the back of an enemy to kick another enemy while you
are in the air, or even run towards an enemy and cling to it while jumping and
throw it from the top of a building, and so on from various methods of fighting
using parkour, but do not raise the ceiling of your ambitions too, as usual,
the game did not The whole experience is flawless, all of the above will feel
the complete opposite while you are fighting the zombies, it seems as if you
are hitting special statues from their strange reactions while being beaten,
which is sometimes comical, not to mention their almost non-existent artificial
intelligence during the fight or even while moving next to them .
Despite the reliance of the game on hand
weapons, you have many options, up to 140 weapons, according to the developer’s
description, which you find during your journey in the game, and they differ in
their properties and impact on your enemies, some of which are sharp, and some
of them are strong, which break and smash, and each weapon has its own
durability Which is weakened by frequent use, and unlike the previous part,
here you cannot repair your weapons that are about to be damaged, which gives
you the opportunity to try as many weapons as possible.
Game Basics
Despite the fun that you find in the game world
that we described previously and the gameplay as well, I faced some problems in
the lack of details of the basics of the game, which I could not overlook or
overlook.. Once the events of the game begin, you will feel that it is a game
that needs more details in the basics.. The Looting system is very strange, it
does not change if you are looking for your loot in a bag or in the corpse of
one of your enemies or even in the corpse of a zombie. Even to search in the
pockets of any corpse or other minor details.
Also other missing details that when you want
to open a door to pass through from one room to another, you only have to press
the box to find it opens by itself without any details of the movement of your
hands or even you open the door handle or even just push it forward.
And other details that make you feel that the
game is outdated or out of date with the era in which it was released, as if it
was a game released for devices of the previous generation.
These may be minor details and some may
overlook, but they really affected my experience of the game, as the matter is
moving away from reality little by little.
The developer also did not succeed in showing
the details of the characters' feelings or the reflection of any reactions on
their faces, but you will even find problems with Lip Syncing and you will find
noticeable suffering for their movement during speech.
The game comes fully Arabized, but the
localization also suffers from some problems, such as errors in some
instructions that appear during the game or the lack of translation of some
side conversations.
Technical performance of the game
In addition to the previous problems, the game
is not without technical problems, so our experience was on the Playstation
console version, which will become clear to you during its experience that a
very terrible Downgrade was done for all the game elements for the Ps4 from the
Ps5, which in turn did not prevent the length of the waiting screens Loading
Screens not to mention that you will feel in both The two devices that you need
more sharpness of detail especially when you get close to the physical elements
around you.
Launching the game is similar to launching the
Cyberpunk game, as it is full of Glitches and Bugs, especially in copying
consoles, which will spoil the fun of the game completely. For example, while
doing some side missions in the game, I found some technical errors that
occurred and required that you repeat the task from its beginning after It
takes about an hour to avoid these mistakes. Not to mention the climbing errors
and disabilities that I encountered during my movement, for example when
getting out of the water and others.. and the sudden disappearance of the
people you were talking to after the end of the conversation.. the computer version
was also not free from many technical errors, some of which hinder the process
of saving your progress In the game you find that you replay a very large part
of the game every time you restart it.
The price of the game and is it worth buying
The game is released on all current and
previous generation devices in several copies, starting with the standard
version, which is available at a price of $