Ghostwire Review: Tokyo
As someone who grew up on Japanese games of the
PS1 and PS2 generation, I fell in love with the Japanese heritage and
traditions, and the distinctive language and dialect. When I saw the premiere
of Ghostwire Tokyo, I got mixed feelings between the excitement for the game
set in
Ghostwire Tokyo is a game published by Bathesda
and developed by Tango Gameworks studio known for The Evil Within. An action
game infused with some elements of horror and survival in a lonely and empty
city where souls roam all over the place.
the story:
The story takes place in the city of
The game threw you into the sea without buoys
Of course, I felt a lot of confusion after
reading that synopsis of the stories of the game Ghostwire Tokyo, exactly the
same feeling that I had during the first hours of the game, the story begins
suddenly without any introduction leaving dozens of questions running in your
mind. After the first hour of the game, you often get a good picture of what's
going on in this lonely city.
The story is good and serves the idea of the
game, some moments at the beginning of the story were placed only to prepare
the player for a new tool that joins the playing style, which was clear to the
player and was not sufficiently justified. As good as the payoff was, the story
still left gaps that weren't filled in at least the first half of the game. He
asks you to go somewhere and inspect something without a compelling reason, to
gain new powers to add to Akito's abilities.
In general, the story is not perfect, but it
succeeded in conveying the required feelings at the appropriate moments for the
player to integrate more into the game, despite some gaps that can be overcome,
but we should not neglect the cinematic scenes that saved the player from getting
lost between the events of the game, as it was able to explain a lot of The
events with wonderful scenes are appropriate, leaving a question in your mind
that the next scene will answer, and so on.
Happy to add my Arabic so well
The game contains Arabic translation of texts
and conversations, which made me very happy, not only because the game
developers are interested in adding the Arabic language in their game with a
full translation of texts, conversations and newspapers that Akito reads. Rather,
they were keen to master the translation astonishingly. The translation is not
literal, but rather woven and describing the correct meaning of the characters'
words. It has a small font problem.
playing style:
Through the official presentations of the game
before its launch, we were able to take a look at the gameplay and get a
general idea of it. Perhaps it was the most prominent thing that caught the
attention of the players, so was I living up to the high expectations?
Let's first look at the special powers that
Akito possesses. Akito has 3 basic elements that enable him to release the
energy of ether through his hand.
Air: Can release the energy of ether to cause
damage to the opponent
Fire: Fires an explosive blow that often kills
weak opponents in one hit
Water: a weak blow in front of long distances,
but when you approach the enemy, you may kill him with one blow
After you learn these three powers, you will be
able to switch between them during combat. Give this item some variety in
combat so that you can defeat several types of monsters that have different
ways of attacking and defending. Your initial learning and experience of these
powers during the first few hours was one of the most enjoyable gaming moments
for me. Akito's hand movements during his performance of all kinds of strikes
are excellent and influenced by Japanese animation, especially when he pulls
the souls of enemies using a luminous thread with the sound of their screams,
the ecstasy of that moment can not be missed.
The method of progression in the game depends
on you collecting experience points that you get by completing main and side
missions, and killing more visitors. These powers are used to increase your
character's energies or unlock a new skill to be added to your three powers,
such as a critical hit or three consecutive hits in one hit. The skill tree was
comfortable and not overly complicated, I didn't think much about what to
develop first, anyway still a good addition.
The variety of monsters you meet in the game world
was one of the strengths of the game. Between the parachute carriers and the
young female students, the developers diversified their attacks, which added
more enthusiasm to the battles where you would not expect how they would be
attacked. The Boss in the game are very few, but there are what can be
described as Mini Boss, who have different abilities than the rest of the
visitors and are difficult to kill with your usual methods that you use against
regular visitors. Those fights were wonderful and very exciting, if a Boss or
two other than the one that appeared in the first six hours of the game were
put in, it would have allowed more room for creativity and enhanced the element
of difficulty and challenge towards the player.
The side quests in the game are totally
unattractive and it was a huge gap that couldn't be ignored. You are always
getting in the way of spirits that ask you to complete a certain task to free
them, sometimes until you find a side quest in the midst of performing a task
in the story, which causes inconvenience to the player. When you think about
her experience, you will be frustrated by the weakness of her story and the
lack of serious motives. I've experienced this in 80% of the side missions I've
tried.
The gameplay of Ghostwire Tokyo is based on two
parts consisting of direct contact with visitors and stealth. Stealth is a very
important part of the game, even in some parts of the story, stealth becomes a
tool without which you will not progress in the story. Stealth in the game
remains primitive and does not carry any revolutionary ideas. Where you can
kill enemies and withdraw their souls from behind them without direct
engagement is important, or move between places without visitors seeing you.
Very rudimentary style but still useful for the context of the game.
World design and graphics:
❞ Congratulations to the inventors of ray tracing technology ❝
Just stop, let go of the controller for a bit,
and gaze at the empty streets of
The design of the world is fantastic, the
mastery of broadcasting the feelings of emptiness in the heart of the player
was the most prominent feature of the game world. Stores where advertisements
still sound, and the chaos that shows you how all the people of
Deadly fog covers all over the city and you
have to complete specific missions to unlock new places to explore a bigger
world but since we are talking about an open world game did that world have
value and importance?
The world of the game is not as large as some
developers seek, but its only benefit is to roam the atmosphere of the game and
the elaborate design of the world, otherwise you will feel that the game is
linear and you will not find any other activities to do, sometimes it may merge
into jumping between buildings and flying in the sky of Tokyo Yes, in Ghostwire
Tokyo, you can reach the highest buildings, and when you jump, you will be able
to fly for a few seconds, which can be increased through the skill tree.
Technically:
For PC owners, the minimum requirements to run
the game are a bit exaggerated. When the operating requirements for Ghostwire
Tokyo were announced, it made sense given that the game is exclusive to the new
generation. But the game is still working on much lower operating requirements
than advertised, where you can have a smooth experience on medium to high
settings with medium capabilities, for example the game requires 12 GB of RAM,
however, you can run it on 8 GB without any problems or drop in rate Tires to
me in just a few moments.
As for the performance on the new generation
devices, there is no doubt that it is the best, as the game provides you with
amazing graphics that take advantage of the capabilities of the new generation
devices. With the provision of ray tracing technology that limits the maximum
frame rate but is necessary to live an integrated visual experience.
Conclusion:
The developer has not overlooked any aspect of
the game. An interesting story bearing the Japanese anime character, the
character design is very attractive, and the world is amazing in terms of
design and graphics. The gameplay is not revolutionary, but it is fun to the
max, and more abilities are added to it as you progress further in the game.
As for my opinion if I suggest you buy it or
not. Of course, I offer you to buy it and experience a unique and unique
experience, and do not forget that “the game takes place in